Cash & Kill™
Masspop®



Cash & Kill


CNN and 19th century painting through the eye of a schizophrenic ether addicted bus driver wearing bowling shoes and about to steamroll past the do not pass area and do a cliff-dive while the retarded kids sing the wheels on the bus go roun roun roun and he, with six seconds left in his life, trying to rub the mosquito bite under his eye.
Historical war paintings as a science: how many, where when. The scientific aspect only becomes significant when the painting has everything confused. The repetitive faces of the combatants, the crouch of one rifleman aiming squarely at the first of a helicopter gunship battalion, the face of Christ as a ridiculous mask - war is an exercise in irony, from El Salvador to Gibraltar. This type of painting has some resemblance to Virtual Reality, if time had stopped. Peter Halley writes, 'the use of Virtual Reality by artist does seem, at present, to serve some concrete, definable purpose, ironically not dissimilar to the way it is used by the military. Both artists and military planners employ virtual reality as an experimental space, a space in which ideas can be tested without real-world constraints. Both groups are also able to experiment with the use of Virtual Reality without regard for the viability of its commercial potential.

Arms Dealer Soap Opera
Scenes from a Schizophrenic Present

Helicopter gun-ships unleashing scorpion stinger missiles on Beirut's tourist hotels and F-16's dousing Napoleon era French Legionnaires with Tomahawk missiles is not fair, but was is seldom fair. Cyril is not particularly fond of fairness in his paintings, as the gruesome parade of history solemnly gerrymandered in favor of French flag baring Hessians and helicopters slamming the shore for a beachfront attack to the anthem of 'Flight of the Bumblebee'.

He uses very little technology to create his historical military 'scenes'. The aristocracy knew less about battles than about the paintings of battles and 19th century paintings demonstrated this third hand knowledge, illuminating tableaus-vivants for war-room edification, delayed Polaroid surveillance slightly slower than the mail which came every fifteen minutes. He is not a political painter. He is a spy.

As I write this, 12 Apache helicopters land in Rines, Albania along with a battalion of the 82nd Airborne. We are entering a region knows for recent fundamentalist terrorism as well as hundreds of years of civil war, and the sparks that set the world n fire twice. Armageddon.

The French Cavalry, overwhelmed at Agon Court by English armed with good natures oak. Of course the slaughter, despite the blind mad Bavarian Duke's charge against British positions, sword flashing, horse full tilt. Some claim he burst through the English line and continued straight into the woods - his paintings investigate historical context in the finest manner: he is not a Post-Modern pretender but instead relies on the facts! A commodity whose prices seem to fluctuate like oil's in a crisis, at the better museums. When other artists submit rubber hose and Styrofoam brain sculptures as evidence of 'deconstruction', he does the hard research, poring over military histories, the annals of Caesar, tableaux of naval battles. He paints against the present and in favor of history with the disgust of Caesar in the nascent turmoil of civil war: denied his two returning Gallic Lyons. If the Senate refused him his legions, Caesar was said to have said 'I will fight, and let not Pompeii or Marcos seek to close a Roman gate to my sword.'

'Declare yourself!' greets you at Cyril's barricades. 'Are you French? Are you a Communist? Which you like a croissant?' Yet look out, these croissants are fire brands hurled by agitators and students, republicans facing the Tory guns. Aesthetic integrity saves the day, with piles of bodies draped in their chiffon shirts and bright blue velvet smoking jackets, dead with martinis still in their hands. And to say the French do nothing, ha. I laugh at people who say that. 'Ha.' I applaud Talleyrand over Bismarck. La Fontaine over Cavour. Mazard over Sachs.

A faded hammer blow on an anvil counting drowsy moments in Testaccio. Your face is a nimble sprite at high mass over the altar, the ripe berries of our sorrow. Our virgin mother signs a truce with the next day. A papered historical aesthetic of documents and files. Cyril is a spy. Or he is a child his drowsy limbs lounging in the park and making mad pranks on the fast cars and loud sonnets of history and the evil giggle of bayonets. The laughing report of a cannon at its own joke. Paintings or stolen goods on some doubloon-laden Montezuma messenger skiff. he has devoted all three of his sober hours of the last year to his painting. You are here to celebrate that.

Chris Kelley, NYC 1999


Cash & Kill




Original Message
Sent: April 17, 2001 10:19:50 PM GMT
Subject: tiny round in a circle

If wonders left a child holding a toy what toy would you hold? Never leaves follow into a mass of hers, only anvils at the dawn.
Love paris.
2001 april

Subject: write you aRE: tiny rounds in a circle
Date: Fri, 20 Apr 2001 23:34:50 -0400 (EDT)

I would have some small wooden blocks with letters and numbers on them.

1 on 2 on B on Q

I would build tall things
then knock them down

I would do that over and over
'til I laughed and got bored

Then I would give my blocks away
to some original stray
and feel sad to see them go


Cash & Kill


(1): CASH & KILL

Summer 2001, June 1 to August 1, Paris

It has been a while now, that the war has been raging on. All over the planet Cash & Kill, the computer game is the only activity that all the earth inhabitants have chosen to pursuit. Everyone, everywhere in the world is in front of his monitor playing the game. The game is simple: you kill: you make money. You get killed: you pay.
At first it was just a game shared by an elite of computer heads, war gamers & kids with too much real time on their hands. But little by little with all the resources of the earth disappearing, the game has replaced all the economies of the world. Some are addicts of the game, others have no other choices of revenues but to play it.
The game is world wide via the net& is divided in three levels. Each level is decided by wealth. Level one: the soldiers. They pay a flat $10 weekly rate to play the game. Level two: the generals pay $100,000 each. Level three: the presidents pay one million $ each.
Cash & Kill the house sells all the weapons to the generals & the presidents. The soldiers are sent to kill each other in all the battlefields of all the different terrains of the world. The whole war is in real time. The generals have control over the different battlefields thanks to their satellites. The presidents have only visual contact with the generals giving them results of ensuing battles.

Entire new legions of players have put all of their life effort in the game. Some love the game & are gifted, others have no choice & use the game as the latest way of making money on the market platform. The global main frame can hold 1 to 10 billion users. Right now there are 1 billion estimated players.
The video game addicts are 15% of the population of players.
The workers are 40%, the bet players are 25%, the untitled are 5%, & the retirees are 15%.


Cash & Kill


(2): THE WAR IS NOW ENDLESS

The voice: Mister presidenttoday is pretty much unchanged. Most fronts are quiet; Minor insignificant exchanges across the board. nevertheless we have no contact with the men in the Himalayan insurgency. An imposed minimum communication with ground forces due to the secrecy of the mission have left us in the void.in eastern Europe the theater of operation has always been mixed; good cash & kill one day. The absolute opposite the next, a very choppy ride mister president, but I still think your portfolio is still looking very promising. Would you like to reinvest in new soldiers. The L.A. theater is in bad need of reinforcement , in a 6 day- game estimated time we will be forced to dump the remaining ground elements : expected loss: 1053 new c& k$ . Evacuation considered inefficient with cost.


Cash & Kill


(3): CASH & KILL RULES & REGULATIONS

The president makes 33% of all kills that his country's army defeats. He can buy & sell soldiers & generals.
The generals own the satellites governing all the armies on the global battlefields. The generals buy weapon from the house & make a third of the profit on all kills.
The soldiers get free amo from the house & a 100 free death-trials with a $20 monthly membership. Every successful kill he commits, he receives 33c on the $. Every death-kill results in him paying 33c on the $.
The voice: General today you have killed 5000 enemy soldiers. But you have lost 2000 of your own troops, due to a slight exaggeration on your part to overly use friendly fire strategies. You have made 3000$ for your cause. 1000 n.c.k.$ goes directly to your account,.,the house has a special on 10 missiles with multiple heads capable each to carpet bomb a square kilometer at 10$ each are you take?
The general: Take.
The voice: 10 units at $10 for the general, the general pays on time & in cash.


Cash & Kill


(4): CASH BOMBING

One president is worth a 100 generals. One general has a hundred thousand soldiers at his command. If a general with one bomb kills 1 million grunts, 33% goes to the president, 33% goes to the generals & 33% goes to the soldiers (without them even fighting). A soldier can out buy a failing general that he has out cashed or out killed. The general can do the same to a president but that's a coup d'etat. No president has out cashed all the other presidents yet. If that would to happen the game would stop.
The voice: Yes mister president.
The president: I need cash.
The voice: How much?
The president: One million.
The voice: Then you need to kill 3 millions, shall I connect you to your generals?
The president: I'm waiting.
The voice: You have 10 generals still at your command, shall I patch them thru all at ounce or one at a time?
The president: All at ounce, I need the cash fast; my daughter is getting married & the wife is on my case. Marrying my daughter might save my own marriage.
The voice: letting your own heart dictate in the game, can only bring you to your ruin.
The president: I don't know why I m talking to a machine about my private affairs, can I pleaseha! Generals.
Ten generals appear all at ounce on the president monitor screens.
The president: Ha generals, I need a decisive battle with at least 3 million casualties. Gentlemen I need my mil! Do what you must. Deadline is in two weeks, best of luck, tata!
The ten generals all blip out from the screen. Then starts talking to each other thru their monitors.
General 1: How shall we proceed? Splinter into groups & attack at random so there is no pattern & keep at it until you raise enough kills or win a decisive battle over a neighboring superpower? In both instance the time element for each plan of attack would be the same: 10 to 15 games.


Cash & Kill


(5): A GAME LASTS A DAY

Conference in the Battleroom.
General 2: An indecisive battle could bring up a war & we want to close the deal in under 15 games. If we are forced to escalate into war, we will have to pay for treaties violation & lost material. This thing might drag on forever & makes us loose each a lot of cash. We still have to buy the material thru the house, but have no fear operation' flawed flood' & 'back door man' are in the works to bypass the house on material expense. We are still at the recruiting stage; mind you, we have just come up with the names as we speak.
The safe way to serve our president would be to push it on the grunts & save our own dow. I would favor guerrilla warfare. It's always a safer bet. Made by elite type snipers who could be teleported, in individual numbers, to any battlefields of the planet.
They would have for mission to eliminate large pockets of enemies at a time & teleport out of the field after any of his or hers death. A sniper might die a maximum of10 death a game & that would be peanuts.
A 100 snipers, 10 generals, 10 satellites, 10 days, they need 3000 hundred kills each day; we are stretching it gentlemen. 3000 kills a day is not giving to any soldier, it is impossible to advertise due to the secrecy of this cash war.
General 3: In reality, nothing is simpler: we find each soldier with the highest cash-kill score in each of our respective units. A 100 in all, none of them knowing the meaning of this mission; but to decimate large pockets of enemy soldiers where ever they find them, that shouldn't be too hard since that s all they re good for anyway.
The generals: We all agree.
Five games into the secrete cash war.
General 4: Each sniper is killing during each game 1000 to 3000 enemy soldiers, that's 300.000 times 5=1.5 million in 5 games, we are low on our estimates, gentlemen, we might have to carpet bomb something at the end of the next week & wish for the best.
General 5: The pattern hasn't been detected yet, but soon enough; any pattern as random as they may be; may become detected by the only nature the excess or lack of its randomness. All is random, but if all is random, then everything becomes pattern. On the field the frequency of these random patterns are currently being processed by enemy satellites & analyzed by their computers. Data such as locations, time & amount of exchanges & type of firepower if discovered & understood could become coordinates. There are awaking suspicions yet nobody knows who it is from, we even have simulated battles of the same sort in our own territory to camouflage our engagement.
General 6: Yes but we are coming low on detecting any new large pockets of enemy & our snipers are getting killed more often, still as of now, the effect is negligible.

7 games later.

General 7: The generals of the adverse camps all know something is up. They have deployed grunts in multitudes of minimum squads of three, but they are still unsuccessful at detecting the snipers.
Among the generals of the adverse camp, there is indecision as to group the squad into larger bodies as bait to draw our enemy sniper in. the generals of the adverse camp are still uncertain by how many the kills are being executed by, but they know its by foot soldiers. Detection in these consequences becomes minimal or undetectable after the fact. None has been caught so far as they all die at the moment of capture, & reappear in other battlefields under a new cover.

Game9.

General 8: This operation is dragging on. All the other superpowers have been alerted, all their soldiers are on 24hour patrols in minimal numbered squads, none so far have been able to corner or detect our snipers. The enemy is being hunted down systematically & eliminated, but we are being slowed down by the space between each kills. 100 snipers can cover so much of the planet.


Cash & Kill


(6): THE HOUSE PROGRAM

The house program is just a program running on itself and nobody knows for sure who runs the house. Is it a corporation, a country or a leader? The responsibility has always been too impossible to be undertaken by only one entity. Is the entity a program? Mathematically simplified to its essence? The money made on weapon sales by the generals may very well be used for the preservation of the infrastructure; still it is not clear what pulls the strings of the whole apparatus, machine or man? Cash & Kill may very well be a computer game that controls humanity in its entirety. Machines self-regulating each other s functions as well as every one s interactions. Human who play blindly for money.

The worth of anything is what is left on the battlefield.

(7): The interview

C.K. interviewer: mister president may we have a preliminary overview of your latest project?
Meanson: well you see Charlie, may I call you Charlie? It's none of your business really what I do with my ideas; they are mine, mine, mine alone do you understand?
C.K. interviewer: we understand, but your battle simulations defy all logic, therefore you always win.
Meanson: where my soul ends, my ego begins & where my ego ends my soul begins.
C.K. interviewer: you have in your illustrious past brought the game on numerous occasions past the limits of all limitation, how do you plead?
Meanson: not guilty, for I'm the loneliest of them all.
C.K. interviewer: is that really an excuse?
Meanson: oh indeed it is.
C.K. interviewer: & how so?
Meanson: they forced you to do this interview because they have lost interest in my cause but I am the only one that is as active as our enemies that want our downfall.
C.K. interviewer: maybe all cause in the end share similar results how ever opposed they may be to start with.
Meanson: bringing chaos into a close.
The difference between what I say & what I do?
What I say is an extension of what I do, but in a landscape that does not listen to what I say; I decided to dazzle them with their own bull amplified to the infinite power of its own collapse, so we can get to the bottom of this thing ounce & for all & all at ounce.
C.K. interviewer: which is?
Meanson: the end….the end is the solitary sign at the end of a road where the wind blows, are you actually saying that I should slow down this catastrophic procession, but why? That would be seen by everyone as the stand of a coward. Entertainment first, the results later; you are forced to talk to me because you have no other choice than to report my next extravagant move that will, I assure you, blow everyone's mind.
C.K. interviewer: nobody wants to really know because nobody really knows what will happen.
Meanson: it's gonna be bigger & better than all of us. All this power at my finger tips & where in hell is my manicurist. My will unalterably will shape the path of this moment in history since I am in control of all your egoistical aspirations.
C.K. interviewer: the only egoistical aspirations are yours & yours alone.
Meanson: & few billions followers…some body needs to orchestrate them after all.
C.K. interviewer: could they not orchestrate themselves?
Meanson: how far down?
C.K. interviewer: all the way up.
Meanson: smart ass, I alone have the choice:
     (1): to do good: is the hardest but most appropriate choice, yet the most of benevolent progress that has been done, has without a miss always dubiously helped the human race in anyway in the end.
     (2): to do evil: which is unfortunately not as evil as it may seem since humanity is not as innocent as it may seem. To destroy all of what I think is wrong with this world. But what has to be destroyed in the end? For when you start to destroy, where does the destruction ends?
     (3): I can do nothing: in the hope that by doing nothing I may influence all others to do nothing with me & wait for the fruit to fall from the plastic tree.
You see what I'm working with here.
The voice: that was president Meanson digital radio address to the nation of the free Cash & Kill sphere of influence.

CASH & KILL PART IV: unknown scenarios & last uploads (25)
Memorial day 2003

Created on this earth to be kissed
She has perfect lips
& perfect teeth
a smile as light as light
a delicate incision
an invitation to heaven

Johanna: I'm telling you it s weird, it's weird these poems appearing at the beginning of a triple xxx esthetic illusion warfare material…ha, there we are.
Game voice: sub-desert control center commands welcomes you!
Press enter for Global Overhaul Destruction game level 3,
Two enemies are battling it out, you become third party, offsetting the balance of duality.
Johanna: sounds sexy.
Game voice: you are a neutral observer with active stealth.
Precision bombing versus random bombing, scores stays identical but keeps increasing in parallel unison.
Johanna: this new game is the bomb.
Game voice: the problem with guns, guns, guns is that the holes are never big enough, but now we play bombs; small bombs, big bombs; we sell them for free. The army understands that the more these bombs are in existence the more they will be in use, it does not get any easier than this. We call it: overhaul overrun.
Johanna: may I interplay pretty pushy please?
Game voice: you can always count on an addict for coming back for more.
Johanna: what's wrong with very violent entertainment?
Lead game voice representative: if you're asking me if I m responsible for this program's function & my own: I am but I did not do it, uploading just a moment please.
Johanna: prefab intelligence is where it's at.


Cash & Kill


A SNIPER'S DAY

The voice: Player Johanna black, you have at 11 o clock a building with 11 enemy players.
Her digital outline runs thru the ruins of the bombed out city of Alexandria in Egypt. The building is a half standing communication facility. Johanna goes in the building in complete daylight helped by her see thru wall vision & kills the enemy players with ease & speed.
The voice: Congratulation Johanna black, you have made 300 kills in the last game, that's a 100 new cash kill $ tax free. Would you like to continue to kill for money today?
Johanna: No. I'm good for now.
She says as she looks away from her computer screen. We are inside a young woman s room, she goes to the window for a peak. There is no sound, only a white light emanating from the window.

Johanna is trying out new camouflage programs. She can mirror camouflage herself and can camo-cameleon her silhouette. New detection programs can also able her to see thru every different shades of the color spectrum. But her favorite buy is a satellite guided target program which can able her to snipe her target half way around the globe.
Starting as an ordinary grunt, she has risen to one of the best sniper in the game. She can make roughly between 1000 & 3000 new cash & kill $ a game. She is a mass kill sniper, contrary to the traditional sniper philosophy of 'one shot, one kill'. She is part of a new breed : one player can track large pockets of enemy soldier & kill them in great number, and her record from a successful constant reload was 2000 death victories. She cornered an entire battalion into a forced mirror perspective by distorting the terrain into a trompe l'oeil, she had position herself & waited. As she engaged the enemy, none saw it coming; all too busy shooting at their own reflections, she methodically cut thru their ranks.
Today Johanna has not touch the game, & went shopping. Shopping has not changed but most jobs are now gone. The consumer who was the worker has been laid off & has subsequently no money to buy the product. The product out produced itself & became obsolete. The game came at the right time. The faith in productivity s sake has been replaced by killing, winning, dying, & paying.
But inequalities remain, the more successful ones buy cash & kill s gears& all related products to the game, the others wait.

Day 11

Board meeting between the president & his generals on the ongoing operation of his investment.

General 8: We are up to 1,200,000 killed. That's 400,000 DND (death new dollars) Mister President.
President: Well, you've got till tomorrow to get the other 6 hundred k's if you do not want to say nighty night to your satellite General.
General 8: I understand Mister President.
The president is off.

General to the other generals
General 5: Any suggestion?
General 3: I would let my satellite crash on China & he'll get his death mil.
All the generals laugh at each other through their video screens.
General 2: China is a goldmine in grunts. Hell, there are no civilians in that country, everybody is a soldier; of course there is Switzerland, but they are pitiful in numbers: too many hills & too much high terrain interference.


Cash & Kill


(8): CASH & KILL WAR SIMULATIONS

Cash & Kill World war III is being fought in 3 D digital & in real time. Every square meter of the planet can be used as a battlefield. Battles can be fought on land, air or sea, in forests, deserts or mountains. A specific terrain in question can trigger the computer in reenacting the historical importance it once had. Time element will automatically integrate the situation. The battle may be fought in the historical context, for example Waterloo or Dien-bien-phu may be played until; they are won by the French. There might not be any French to play either. But the names stay the same & the strategy over the terrain stay loosely identical. Weapons may vary with the historical time line variables. Rarely the battles are reenacted faithfully by the players' lack of interest in historical authenticity. Waterloo has been fought with tanks, yet in Vietnam because of the predominant intense foliage, the battles are still being fought with American choppers to the delight of millions of users. Cash & kill, the game, can be seen by any viewers on the planet through a multitude of news channels. C.K.G is the global channel. Each respective country has its own channel: C.K.F for France, C.K.U.S.A for the United States, etc., added to that anybody can observe any other playing the game without participating. Each player can have an unlimited choice of personalities; which can make them anonymous. If they choose to be exactly the opposite, meaning: popular, a player can use his outside cover as his of hers standing signature & never change his or hers appearance. But this adds to the odds greatly against the player because he or she would be automatically recognized. Strategies of unique & multiple personalities can be used to confuse the enemy. A grunt can have alliance to one specific country or change to any he wishes or to non. He can take orders from the generals or play on his own. The cash & kill global channel & all its sister channels are directly linked to the gambling apparatus of which anybody can bet on the outcome of any president, country, general, battle, ambush, army or grunt. This is linked to the finance sector where armies of stockbrokers (the workers) speculate on the daily cash killings. Due to the choice of the freedom of a grunt any personality of a soldier of any army of any country makes speculation at the grunt level a very elusive matter to say the least.

Generals: We have noticed somebody that might become of importance in closing the deal. One of our snipers has outperformed all the others by a 20% superior kill result. It is time we use this element to our advantage. We will leak the profile identity of the sniper to the media. Interest will grow, we then will leak the position of the sniper. That will draw the grunts into pursuing our main sniper. We will use the 99 other snipers to side flank the enemy. Grunt forces. None of our snipers know what we know, that's always undermined & understood. We just position them like ponds & wait for the best, besides, the more they are busy killing, the less they know the difference. In a way we generals are here to get the game going & let everybody be happy killing each other, our only problem so far is our main sniper has not reentered the game in the past 5 hours. The sniper is independent to our command. He plays at his own pace & rate & not need be informed of our objectives. We never have contact & they have no knowledge of the overall tactics. We put them in the situation we need they to be in but we never give them any orders, or do they receive any proper briefing of our intent. To leave our sniper to their own devise generally reaps better results but I think we should contact this one, what do you all think?
All the generals at once: Let's contact the sniper.
Johanna is looking outside her window. A white light is emanating but she can't decipher anything.
The voice: Johanna, you have an incoming call.
Johanna: Who is it from?
The voice: A general.
Johanna: What army & what country?
The voice: He wouldn't say.
Johanna: Pass him thru, I have nothing better to do anyway.
The general: Johanna.
Johanna: Yes.
General: I am general so & so. We have a deal we would like to involve you in, are you game?
Johanna: As long as the killing does not hurt my credit why should I be against it?
General: Of course, you must keep it a secret, for this action is covert & we do not want to start any long engagement with any powers.
Johanna: Yes.
General: We would like to position you in a specific terrain of our own choice, you will have a route you will have to follow & we will leak your position & profile to the media.
Johanna: So I am basically bait.
General: Basically.
Johanna: What's in it for me?
General: A free t-shirt and all the fame you'll ever need.



Johanna: You silly man. I don't want to have half the planet pilling on my back, I might lose a lot of cash in the process if I get over- Killed. I'm good but not that good against a mob of happy go lucky trigger freaks who would know my position.
General: We understand, leave that to us, you should not be worried. It's all been thought of, if you follow the exact time & coordinates we are sending you. If you get ambushed & over-killed, we will send reinforcements on the spot, you will not be alone in this.
Johanna: I've heard that one before, what are the time & coordinates?
General: 17:00 hours-Paris, the Arc de Triomphe. You will go down the Champs Elysees to the second courtyard of the Louvre: la Cour Carree.
Johanna: Interesting.
General: 'Absolument'.
Johanna: What then?
General: Once in the courtyard you will disengage from the game, your trace will be lost & we will take care of the rest, easy enough.
Johanna: 'Entendu'.
20 minutes later
The Voice: Johanna you have 15,000 new incoming calls, should I patch them through?
Johanna: I guess notpatch me through to C.K.U.S.A instead.
C.K.U.S.A: Johanna holds one of the highest kill-scare to date. She has one million & fifteen thousand kills to her credit. During the northern African conflict, she was able to claim 10,000 kills in one game, another high scare was during the Iran-Iraq conflict where in three games, she was able to
Johanna: Computer, stop, I've heard enough, the information is always over exaggerated. Fame is fake. I should of known, the question is, should I bother myself with the upcoming proceedings. Ha, what the heck, it's time to play against the world without the safety net of anonymity. Computer, wake me up at 17:00 hours & position me on top of the Arc de Triomphe in Paris. Let's see what that general has in store for me.
The Voice: It's 17:00 hours.
Johanna: I'm ready.

Johanna finds herself on top of the Arc de Triomphe. All is quiet except for the usual circling of cars around the monument reminiscent of Indians attacking wagons of settlers in the Old West. Then suddenly like a light rain, flack started falling all around her. Some cars below on the round about had stopped while others were still circling. Johanna started firing back, at the immobilized cars, she knew enemy grunts were taking cover in them, it was easy for her, they were sitting ducks, as she fired back the cars exploded one after the other with its occupants, the moving cars crashed into the exploding ones & in no time there was a huge pile-up of cars & charred metal on the 'place' below. The voice told her to vacate her present position & get to the ground floor. Under the alcove of the Arc was a cable that stretched to the center of the base of the monument. The cable held the oversized national flag. She sledded down the cable & landed near the flame of the unknown soldier where officials generally gather. Grunts pilled on in under the Arc from all four directions. She crouched down & in a circular motion fired in all directions at the incoming mob of grunts closing in on her, she then fired at the cable, the huge flag sunk to the ground engulfing the mob. The flag gently landed on the flame of the unknown soldier & caught on fire, she left a few grenades for good measure & booked in the confusion amidst explosions, burning flags & dead grunts.
General 1: Jesus, check this chick out, she is out of control, we are already 5,000 ahead under 10 minutes of combat. I might get to keep my satellite after all.
She then moved in the direction of the Avenue des Champs Elysees, among the chaos she did feel that she was not alone & that she was covered by an invisible ground force hiding in the neighboring buildings, nevertheless, she was on foot & the battle was raging on & gaining momentum. The general had chosen the right time for his little shindig: smack in the middle of rush hour. The traffic was held at a stand still on the way to 'l' Etoile' but was still fluid going the other way in the direction of the Louvre, half way through the Avenue des 'Champs Elyses', the cars that were at a stand still in the opposite lane started making u-turns, crossing the separation & raced against the traffic in the intent of cutting her off, but she had impeccable timing & escaped unsaved, she left behind her a perfect chain reaction of cars crashing into each others. La Place de la Concorde was insight. It was a wide open space with little cover. As she was running clearing the final alley of trees, the enemy grunts were on to her, they stopped under the trees & took aim. Half way through the place to cover her back, she would leave a few grenades in her path, the detonation would block her escape & if times correctly, she would catapult herself forward from the blast. A new trick she had perfected. She had to somersault & duck to the ground. The flack was so thick, but the obelisk was still standing. She crawled through the unevenness of the roadway. She was bugged down a 100 meters in plain sight of the golden entrance to the garden of the Louvre. The place was deserted & motionless, similar to the time following a national holiday & everyone had left town. Except for the incoming of projectiles, there were no cars that generally abounded in all directions. It added an eerie feeling of desolation. Two columns of enemy grunts on each opposite direction of the Place were running along the walls closing in on her position, in less that a minute they would reach the gate & block off the entrance. She needed a break & it came in the form of a truck speeding towards her. Probably some hot-head grunts who decided to take matter into their own hands. It was a tactical mistake but the game rarely was played by the rules. As the truck got closer, she fired at it, the front tire exploded, skidded & crashed on its side against the gate flinging it open. She fired a few more rounds in the belly of the truck, it exploded killing & pushing back the approaching columns, she got up & left a few more grenades in her wake, the wind of the detonation accelerated her advance. She passed through the gate in midair among the confusion. She was finally in the garden of the Louvre. The museum was in sight. As she was running, a growing mob of enemy grunts followed her, sculptures that adorned the park were blowing up left & right all around her. She had always hated the pyramid that had been built in the main courtyard of the Louvre, as she was running low on grenades, she threw whatever she had left at the ugly edifice, it caved onto itself & disappeared down in the lower levels as if it had never existed.



General 1: So, what's the count so far?
General 8: 50,000 kills to go.
General 1: Block her signal until we reach the amount
General 7: But what about her?
General 1: Money first, the rest later.
She was finally in the second courtyard of the Louvre, as the enemy grunts pilled in, her situation became increasingly precarious, there was no where to escape & by now she was low on ammo because she had to constantly return fire. She was being cut to pieces from all sides.
Johanna: Somebody is blocking my signal, I can't disengage from the game, I bet it's those goddamed generals.
She already had died 5,000 times in the last minute, as the enemy grunts fired incessantly at her, the other 99 snipers were firing at the grunts themselves from the rooftop of the Louvre.
General 8: 500 kills to go. We should disengage her signal, we can finish the job without her.
General 3: Nah. let out star be in the spotlight a little longer.
Johanna: What is that scumbag waiting for? If I ever
General 3: Cut her signal now.
The Voice: Game over Johanna. You have 10,000 kills to your credit but you have been killed 20,000 times. You owe the house 3,333 new C.K. dollars. I shall deduct it from your account. Have a nice day.
General 4: Mister President, we have your million
President: It's about time, good work to all of you. Prez out.


Cash & Kill


(9): CASH & KILL'S NEW WAR SCENARIOS

1 - If a president kills and cashes on all the other presidents, the game stops. But if the game stops, dissident players unsatisfied by the lack of combat playing and money making may start one- Man- wars against the existing situation, thus starting the game again.
2 - Outside power interests defying the monetary power of the house may try to get or sell independently and directly weapons to generals.
3 - The independently equipped generals can in turn defy other generals or presidents.


Cash & Kill


EPILOGUE
The game rages on, battle after battle. the camera pans out, out of the game, then out of the video monitor, to a full view of the room in which an individual player would be living and playing the game. Cash & Kill posters on the wall, racks of MP3-DVL on the shelves, the works but there is nobody in the room except the game is still playing on his or hers computer screen, as the camera pans down, the stairs outside the house and into the streets. The streets are all empty, not a soul in sight. There is light inside the houses. The camera pans back inside one of the houses that is lighted, as the camera pans inside one of the rooms, the only light source emanating comes from a TV or a computer monitor paying, you've guessed it: Cash & Kill.




Cash & Kill


THE CASH&KILL DIGITAL GLOBAL SATELLITE MAP BATTLEFIELD 2008

Most everyone by now is familiar with google map, if you use the satellite setting you can see the surface of the earth from as high as 5000 km & as close as 500 m in some section & even as close as 50 m in other.
Now the population of the earth is roughly 6 billion & out of this lot 1 billion are cash&kill players to start with. You enter the digital globe satellite map data landscape as a player with your choice of weapons: knifes, guns, repeating rifle, machine guns, bazookas & what not, you try to kill all other players for digital count cash&kill dollars. The new twist is the scale differential; the closer you are to the surface of the earth the closer the size of your digital body is conformed with the scale of the playing field; meaning if you are at an elevation of 0 cm over the region you are your actual size: let's say you are 2 m high, a dog is 1 m high, a 2 story high house is 6 m high, a tree is 3 m high & so on. But if you zoom out lets say 50 m upward, your digital body grows accordingly to 50 m high as well, which facilitate you to see further away troops movement in surrounding regions of the landscape. The catch is that as you grow taller you can be more easily detected by other players who have chosen to stay at a lower altitude. your digital body may be 2 m high or 50 m high or 500 or even 5000 km high, one bullet fired from any other player who as well share the same scale differential elevation & may wound you or kill you with the same equal intensity of fire power: meaning that a knife thrown at someone will only go as far as you would throw it in the natural world: let's say 100m, a gun would fire a bullet as far as 500 m, a bazooka 750 m, a machine gun 1 km, a rifle 5 km, & so on.
The distance of each projectile never changes. you may be 5000 km tall your gun will only fire a bullet as far as 500 m in any case & any scale.
Now that I made myself clear on this subject.
Enjoy!



Ultimate knowledge is to all share at the same time the secrets of our ultimate destruction.

CASH&KILL RATIONAL EVOLUTION 2009

Anyone can record & save his own performance on disc & share it with friends & so forth. When high stake money battles are memorable enough to be remembered; the recordings of these events are transfered into movie format, which is released by the cash&kill film company on line. The cash&kill news report is the live reporting of an endless stream of global skirmishes that may facilitate a player to position himself in relation to the action.
These warfare video games hypnotized the viewer into a submissive time killer consumer devoid of doubt as to the reality of what he is seeing on the screen. If the information on the T.V.video screen is all he sees all day long then that information is truly reality since he is only engaging in that only reality. this huge pool of dead time consumers estimated 1 billions couch potato strong know nothing else but to play the game in the comfort of their own caves. What happens outside is unknown to them & beyond their interests. the outside reality is different: after many battles & many wars certain countries started replacing all the dead soldiers with combat robots on the field of battle. it is a cheaper mean to mass produce a killing machine made out of modified tank tracks, a small remote control engine, a machine gun with amo case & a camera than to train armies of real soldiers. These crude robots are now being used on many battlefields & are as deployable as they are disposable. The playing field is divided between 1 billion humans living underground & the rest 6 billions humans still living above ground on the surface amid disappearing natural resources & apocalyptic self-destructing power states turmoils. These 6 billions humans are left to defend themselves against robots armies controlled remotely by secret armies personal already entrenched in underground caves. The secret underground army personal in charge of the robot armies will need new personal to remotely track & kill the 6 billions remaining humans hiding on the surface of the earth by relieving themselves from the responsibility of doing it, they will connect the events of the real war outside with the fake events of the video game inside. the video game cave dwellers will believe that they are playing just another innocent game for God, country & money. Nothing will be saved but the illusion of accomplishment.
Global main frame out dec 2008

Meanson: O.k. it is the time to introduce to our dedicated players the final battle we have all been waiting for. The global main frame is out of commission, now everybody can have what they did not know they always wanted. Operation: Unlimited Flawless Onslaught is an old program of mine never appropriately executed, it brings tears to my eyes just to unveil it, to be so close to undoing the fabric of our compartmentalized illusion fills me with the joy of a newborn.

Meason sends his live feed to the world, the ghostly flame of a single candle is flickering perfectly to the pitch of his voice appears on all the shutdown monitor screens one after another across the multiple underground bunkers around the planet. all the gamers' faces become dimly lit by the flickering sound of his voice, each looking straight into the flame imagining they can almost read the movement of his lips.

Meanson: Hey guys this is president Meanson here! are you all hearing me in your headsets?... so yah the inflow is in turmoil as you already know.
The credit per kill ratio is out for good due to all the new liberties I have given you without your asking but that you so valiantly conceded to accept while you should of done something else.
gamerxl654: Too much freedom got in the way of too little.
Meanson: Say bye bye to the old and say hello to the new
where you will never have bad credit again and you will play all you want,
kill non stop and nobody goes to sleep forever after you wake up.
The old infrastructure has had its time as you can see it does not work any more because I have derailed it. I know that was not nice but I want to make it up to you all by offering what no one can resist: the final outcome. If you guys win this final battle, the door of your cell will automatically open and you will be sent free, of course there is absolutely nothing behind freedom but a desolate landscape littered with the memories of past wars but freedom has no price and it is not the time to be greedy with concepts that cost nothing.
gamer707: Freedom is finally acquired when you no longer need it.


Meanson: I know it is not the best of deals but a leave of absence from the big brainwash industrial complex is to be celebrated with one last little game for the road. It is all that is asked of you and besides this one has all the deleted sequences that were never before shown. Do not worry there is still a functioning back up system connected to the disconnected global main frame that can feed all your monitors for one more day, after that the door to your cell will automatically open if the correct sequence is activated.
what you must succeed in is simple: You must eliminate as many enemy combatants as possible in one day, the biggest score in multiple killings wins the great freedom prize which permit every door to be opened and everybody to go free because someone has won first place and has killed more than everybody else so that makes him the winner.
The exact code for all doors to be opened is 5678 kills.
the first one to reach the number of kills opens the door for everybody.
gamer345wwo: Say what?
securityvoice2: All doors to main arteries are locked up for security reasons in case of emergency meltdown of the global main frame, 5678 is the correct kill release sequence.
gamer456xzz: My disbelief in the existence of the lock mechanism of this door should logically set me free.
gamevoice2: Uploading final battle program on auxiliary power
duration: One day
objective: Unlimited Flawless Onslaught
gamer8996: Here we go again, just as I was getting used to nothing.
Meanson: Alright all my cute little video-drones it is time to let it rip for all time's sake.

All gamers enter a limitless 3 dimentional space similar to a dark room
and only lit by the muzzle flash of other participants firing their guns at each others. an infinity of tracers from incoming discharges expand in all direction similar to shooting stars filling a flat landscape that stretches like an indefinite urban sprawl in the night time. After a day the alternative backup system had ran out of juice as Meanson had predicted. The intense fighting of an unimaginable carnage of epic proportion was cut short as few active pockets were still firing at each others from distant point far beyond anyone position to see if they were hitting anything. The final countdown found 2 top kill winners both scoring the identical count of 5678 kills at the same time.
Because there was no single winner the doors did not open and Meanson kept his promise. except for the more fortunate Gamers with old rusted locks on their doors who were able to force them open, most died axphyciated by the electronic security vaults doors built to be safeguarding the cave dwellers from biohazard contamination from the outside. Meanson did not lie either when the survivors finally reached the surface and discovered what they already knew to be unfortunately there:
a desolate land filled with weapons spilling their poisonous waste.
gamerhi555: War is the ultimate freedom of the guilty.


Maybe one day history will change by not repeating itself.

Technically history does not exactly repeat itself but it has the nasty habit of being mired in wars & stupidity among her many others flaws.

The whole miracle of life proves the existence of God. We seem to be
the result of a perfectly orchestrated cause and effect chain reaction
of evolutionary mutations. God is basically everything,
or at least the initial cum shot that explain the rest of the proceedings.
To not believe in God is to not believe the reality you are living in.

It is interesting & absurd that our uncontrolled urge to do away with nature coincides with our power to clone a new world. Natural evolution is a catalyst of slow change & replacement. In our hands, evolution will eventually alter us into new living simulations of ourselves. We are forcing ourselves to replace the world we are currently destroying, empowering ourselves to replace it with another. Progress which is the credo of our survival on this planet will ultimately replace us or kill us. In the end the only progress to be made is the end of progress itself.

The problem in human society is ego based:
primarily influenced by the testicles,
secondly by the brain,
and lastly by the heart.


The impossibility to save ourselves has become quite apparent by now.
one war replaces another as soon as the last one is over.
Absolutely nothing is learned from such an experience
except that what we swore ourselves to never do again
is being repeated again & again as if our memories of such events
never existed. worst of all: since we film all the recent wars we have fought there is no excuses to continue since we can see the results
from all the carnage. People as a whole do not want to change because it is all they have known. War is the excuse for our evolution.

Money is used to quantify our lives by trapping time & space
into a numerical monetary scaling system, so we can feel validated
in our quest for total control of all movements,
this grand illusion unites our kind to pass the time & space
in this forever spinning world.

Money blur the difference between useful and useless work.
agriculture is the only useful work,
all other works have variable degrees of importance.

Greed comes from the fertile fields of fear. Greed is the masonry that erects the humanitarian cathedral of doom. And when all will have been burned, drowned & turned to mud, we will then finally act like gods.

If money was based on lies
we would all be billionaires by now
yet we are not: this is what is wrong with capitalism these days.

Humanity is out of control in search for absolute power.

To wake up each morning to the sounds of garbage trucks
puts the day in perspective.




God is perfect for creating the universe
the universe is perfect for creating nature
nature is perfect for creating itself.
you can follow a similar logic with:
nature is not perfect since it created man
God is not perfect for creating man
or God is not perfect since man created God.
God is perfect as long as he has nothing to do with man
unfortunately God is only needed by man
because man cannot assume himself
or the responsibility that God gave him.

To hate no more than yesterday
to love no more than tomorrow.

Love is blind
all people are blind
therefore all people are in love.

Could basic instinct be more benevolent than moral judgement in the end? If we allow ourselves to believe that basic instinct simply put: is what nature does & that moral judgement: is what man believes he does,
that basic instinct ranges from the pollenization of bees & flowers to a carnivore feeding on the butt cheeks of a fellow herbivore & that moral judgement ranges from being able to start a fire to polluting everything that lives on this planet, what sensitive option must we to choose?


We can think of animals as being inferior to us but what never cease
to amaze me is how none of them directly or indirectly destroy the world like we do. Is it due to their mental inferiority? is this lack of logic, intelligence, responsibility, creativity, understanding, judgement, discipline, perception in all matters that make every specie on the planet except ours so eternally adapted to the whole? It is an extraordinary paradox that should paralyze us from time to time but on the contrary it does not.
Everything on this earth adapts itself to its surrounding,
we on the other hand want everything else to adapt to us.


Nature makes sense if you give it a chance.

Human rational is deeply irrational.

Nature is neither rational nor irrational because it has integrity.

Religious addicts, political addicts, media addicts, drug addicts,
police addicts, army addicts, money addicts, sex addicts
without his addiction man would be nothing so he believes.

God has given us everything & has asked for nothing in return.

To be nor right nor wrong forever; how reassuring can that be?

In a perfect world albert einstein would of smoked crack
and we would of been excused from the atomic experience.

Is progress benevolent or evil? Evil progress exist primarily to make money. It is not that money is evil or benevolent; money is what it is:
a tool that facilitate transactions between commodities and services
that are indefinitely different in nature. Evil progress generates money because it generates more problems than it generates solutions
and the more there is problems the more there is money to be made
from all the problems. the problem with positive progress is that it would creates more solutions than problems therefore generating less money
so it is rarely in use. every positive progress has been bought out
and shelved never to be used & kept for safe keeping by the powerful who fear to lose the power. If positive progress was implemented,
less and less money would be used on all the problems that would not exist. we would all start saving money instead of wasting it on destroying the earth and ourselves. There might be less jobs out there which would gives us more time to do gardening as God intended.
If you look at nature on earth you would come to the realization
that we were left in this garden to feed ourselves and to take care of it
as it would to us. It was not to destroy it and make money
or else we would of been left with money machines.


by
Cyril Mazard

Email by Bethany

Collaborative support - Rajan


Cash & Kill


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